City-centre circuits of a kilometre or two, raced lap after lap round the blocks: corners, sprints out of them, and the bell. Each has a board for its best lap.
THE CIRCUITS8 CIRCUITS
Downtown Athens CircuitUNITED STATESTIGHTEST R 20 MFOUR CORNERS, FINISHING UPHILLNo laps yet. Be the first.Gastown CircuitCANADATIGHTEST R 8 MBRICKS, A HAIRPIN AND THE STEAM CLOCKNo laps yet. Be the first.Northbridge CircuitAUSTRALIATIGHTEST R 20 MSIX CORNERS IN PERTH'S NIGHTLIFE QUARTERNo laps yet. Be the first.Utsunomiya Oodori CircuitJAPANTIGHTEST R 8 MOUT AND BACK WITH TWO U-TURNSNo laps yet. Be the first.Aalst CircuitBELGIUMTIGHTEST R 18 MFROM THE GROTE MARKT, ROUND THE OLD TOWNNo laps yet. Be the first.Rymill Park CircuitAUSTRALIATIGHTEST R 14 MROUND THE PARK, FAST AND FLATNo laps yet. Be the first.Eastern Gardens CircuitAUSTRALIATIGHTEST R 17 MA HAIRPIN AND A RUN ALONG THE BAYNo laps yet. Be the first.Boxmeer CircuitNETHERLANDSTIGHTEST R 18 MROUND THE CHURCH AND THE TOWN HALLNo laps yet. Be the first.
THE FORMATSIN THE GAME
Race a circuit in the game against robots that draft, attack and sprint, or with people in a group ride. A race's place goes on your ride; a single lap from a standing start goes on the circuit's board, for the best lap.
CRIT
So many laps, first over the line wins. Primes on the laps the bell rings for.
- 3 to 60 laps, 10 unless you choose. First over the line wins.
- Three primes on laps drawn from lap 2: the bell rings the lap before (PRIME NEXT LAP), and the first over the line wins it. Primes are glory: they're listed in the result, never points.
POINTS CRIT
A sprint every five laps for 5, 3, 2 and 1, the last one double. Lap the field for 20.
- A sprint every 5 laps for 5, 3, 2 and 1 points, the last one double.
- Gain a lap on the bunch for +20; lose one and it's −20.
- 5 to 60 laps, in 5s; 20 unless you choose.
ELIMINATION CRIT
Every lap the last rider over the line is out, until two sprint for it.
- Every lap the last rider over the line is out, until two sprint for it.
- So the laps follow the field: one fewer than the riders on the line.
EVERY FORMAT
- A standing mass start on the line, under the start lights, with no neutral lap.
- Lapped riders are pulled: lose a lap to the main bunch and you're out at once, behind everyone still racing.
- If your trainer or connection drops, you get one free lap: back in at the rear of the bunch. Never in the last 3 laps.
- 2 to 12 on the line: you and the robots in the game, or people in a group ride, robots filling the field.