PEDAL MANIA

CHOOSE A ROUTE

57 ROUTESGROUP RIDES

City-centre circuits of a kilometre or two, raced lap after lap round the blocks: corners, sprints out of them, and the bell. Each has a board for its best lap.

THE CIRCUITS8 CIRCUITS

THE FORMATSIN THE GAME

Race a circuit in the game against robots that draft, attack and sprint, or with people in a group ride. A race's place goes on your ride; a single lap from a standing start goes on the circuit's board, for the best lap.

CRIT

So many laps, first over the line wins. Primes on the laps the bell rings for.

  • 3 to 60 laps, 10 unless you choose. First over the line wins.
  • Three primes on laps drawn from lap 2: the bell rings the lap before (PRIME NEXT LAP), and the first over the line wins it. Primes are glory: they're listed in the result, never points.

POINTS CRIT

A sprint every five laps for 5, 3, 2 and 1, the last one double. Lap the field for 20.

  • A sprint every 5 laps for 5, 3, 2 and 1 points, the last one double.
  • Gain a lap on the bunch for +20; lose one and it's −20.
  • 5 to 60 laps, in 5s; 20 unless you choose.

ELIMINATION CRIT

Every lap the last rider over the line is out, until two sprint for it.

  • Every lap the last rider over the line is out, until two sprint for it.
  • So the laps follow the field: one fewer than the riders on the line.

EVERY FORMAT

  • A standing mass start on the line, under the start lights, with no neutral lap.
  • Lapped riders are pulled: lose a lap to the main bunch and you're out at once, behind everyone still racing.
  • If your trainer or connection drops, you get one free lap: back in at the rear of the bunch. Never in the last 3 laps.
  • 2 to 12 on the line: you and the robots in the game, or people in a group ride, robots filling the field.