Routes / Cyclocross / Lievin Val de Souchez

LIEVIN VAL DE SOUCHEZ

CYCLOCROSS2 FEBHEAVY MUDFRANCE

CYCLOCROSS · LIEVIN

UP AND DOWN THE VAL DE SOUCHEZ

LAP2.97 KM
CLIMBING+53 M
OBSTACLES6
CORNERS34
TIGHTESTR 3 M
ON FOOT20 M
RIDERS0

THE LAP

grass 2,241 m gravel 312 m asphalt 296 m woods 120 m an obstacle

222228 M8 M8 M8 M8 M2.97 KM2.97 KM2.97 KM2.97 KM2.97 KM
222228 M8 M8 M8 M8 M2.97 KM2.97 KM2.97 KM2.97 KM2.97 KM
MAP

THE COURSE

HOST
Lievin, France
WORLD CUP
Not on the World Cup since 2022-23: one of the classics.
RACE DAY
2 FEB: usually heavy, deep mud.
SETTING
A park.
ON FOOT
20 m a lap, in 2 stretches.
SECTIONS
The top of the park (from 0 m), The pit (from 351 m), The western arc (from 557 m), The west stairs (from 858 m), The hollow (from 1049 m), The high side of the park (from 1156 m), The footbridge slope (from 1528 m), The pit (from 1772 m), The Souchez bank (from 2428 m), Rue du Percot (from 2702 m)

6 OBSTACLES

Lievin Val de Souchez: its obstacles from the line
ObstacleAtWhat it is
THE PIT421 mThe double pit: a clean bike, once a lap
STAIRS1033 m14 steps, 2.5 m up, on foot, the bike on the shoulder
DESCENT1118 mA steep drop
DESCENT1603 mA steep drop
DESCENT2462 mA steep drop
STAIRS2637 m10 steps, 1.5 m up, on foot, the bike on the shoulder

34 bends round the stakes as well, everyone braking into them: the tightest, R 3 m, at 15 km/h at most.

HOW IT'S RACED

CROSS RACE

So many laps of a cyclocross course from a mass start, first over the line wins. Lapped riders are pulled.

  • 1 to 10 laps, 3 unless you choose.
  • A mass start on the start straight, from the grid: you and the robots in the game, or people in a group ride, robots filling the field.
  • Lapped riders are pulled: lose a lap to the leaders and you're out, behind everyone still racing.
  • On the stairs, the run-ups and the deepest sand everyone jumps off and runs, the bike on the shoulder: your power buys a running pace of up to 12 km/h, 8 on the stairs.
  • The bends cap your speed as a crit's corners do: 18 km/h round a 4 m hairpin. On a trainer the speed is capped, never the power, and the trainer feels the grass, the mud and the sand.
  • If your trainer or connection drops, you get one free lap: back in at the rear. Never in the last 3 laps.

LEADERBOARD

The best lap: one lap of the course from a standing start on the line (no race chosen in the game). A race's laps never go on the board.

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